There are many so-called house rules, and they certainly have their value in bringing out various aspects of the game. However, the game rules that we will look at in detail here are the ones that are most commonly applied — those of the Kubb World Championship.
A kubb set is generally made from rubber wood. This is because rubber wood is a hard wood that is shock-absorbent and does not easily chip or splinter. The 10 kubbs are rectangular blocks, 15cm (5.91inch) tall and 7cm (2.76inch) square. The king is a larger piece, 30cm (11.81inch) tall and 9cm (3.54inch) square — usually adorned with a crown design on the top. The 6 batons are 30cm (11.81inch) long and 4.4cm (1.73inch) in diameter. A kubb set also includes 6 field marking pins, 4 to designate the corners of the pitch, and 2 to mark the middle line (though the last 2 are often missing).
Kubb is played on a rectangular pitch of 5 metres (5.47 yards) wide and 8 metres (8.75 yards) long. The pitch is delineated by four field marking pins — one at each corner. Two marking pins in the middle of the sidelines divide the pitch into two halves. Additional markers to demarcate the field's boundaries (such as chalk lines) are allowed, as long as they do not interfere with the course of the game. Five so-called base kubbs are placed on each of the short edges (baselines) of the rectangular pitch, equidistant from each other. The king is placed upright in the center of the pitch.
The game starts with team A throwing two batons from behind its baseline — both feet within the sidelines — at the kubbs on team B's baseline, with the aim of knocking them over. Each throw must be underhand, with the baton end pointing in the direction of flight. Rotating the baton horizontally (like a helicopter blade) is not allowed.
The baton is thrown underhand, with the baton end pointing in the direction of the throw. Play then changes hands. Kubbs that were knocked over by team A are picked up by Team B and thrown back onto Team A's half of the pitch. These kubbs are said to have joined the game, and are now called field kubbs — as opposed to the so-called base kubbs on the baselines. If a field kubb lands (invalidly) outside team A's half of the pitch, one re-throw is allowed. A second miss enables team A to position this field kubb anywhere on its half of the pitch, given that it's placed at least a baton’s length from the king and the pitch's corners. Only after all field kubbs have been thrown can invalidly thrown field kubbs be thrown again. Thus, it is possible to knock any invalid kubb back into play with subsequent field kubb throws.
The field kubbs that were successfully thrown within team A's half of te pitch are stood up again on the exact position where they landed, in the direction of team A's choice. A field kubb that has landed on the pitch's boundary must be raised so that at least half the kubb's base is within the pitch area.
Team B now throws four batons at Team A's kubbs. Before team B can target base kubbs however, they must first knock over all standing field kubbs within team A's half of the pitch. If a base kubb is knocked over before all field kubbs have been overturned, it must be stood up again — it remains a base kubb. A kubb which has been correctly overturned in the course of a team's turn, remains overturned — even though it may later be raised accidentally in the course of that turn.
Team B failed to knock over all field kubbs. Team A may now move forward to an imaginary throwing line — parallel to the baselines. Play then changes hands again, and all kubbs that were knocked down are thrown back over onto the opposite half of the field and then stood up again. If either team does not knock over all field kubbs before their turn is over, then the kubb closest to the middle line becomes the opposite team's new baseline, and throwers may step up to that line to throw at their opponent's kubbs. This rule applies only to throwing the batons at the opposite team's field and base kubbs — fallen kubbs are thrown from the original baseline, as are attempts to knock over the king.
Play continues in this fashion, with team A and B now taking turns in throwing all six batons, until a team manages to knock over all the field and base kubbs in their opponent's half of the pitch. If that team still has batons left to throw, they may attempt to knock over the king. A team that successfully topples the king, wins the the game!
Important: The king may only be overturned when all kubbs on the opponent's side are knocked over. If it is overturned earlier — either by baton or kubb — the team responsible loses the game.
If you intend to buy a kubb set, then Kubb World recommends you to buy the game set that is on offer on Amazon.
This kubb set has the official dimensions used in tournaments and championships all over the world. Also, most importantly, it's made of shock-absorbent rubberwood, which does not easily chip or splinter. We recommend you to order your kubb set directly on Amazon, because you will find – in most cases – the best price for a kubb set on their website (taking into account that delivery is free of charge in most regions).
view on amazon.com